Merlin Nimier-David

I am a Senior Research Scientist at NVIDIA. Previously, I was a PhD student at EPFL's Realistic Graphics Lab, supervised by Wenzel Jakob. My research focuses on physically based differentiable rendering and its applications.


Differentiable Physically Based Rendering:
Algorithms, Systems and Applications

  • Merlin Nimier-David

PhD thesis, advised by Prof. Wenzel Jakob.
Thesis committee: professors Martin Jaggi, Tzu-Mao Li, Mark Pauly, and Shuang Zhao.

Unbiased Inverse Volume Rendering with Differential Trackers

  • Merlin Nimier-David,
  • Thomas Müller,
  • Alexander Keller,
  • Wenzel Jakob

In Transactions on Graphics (Proceedings of SIGGRAPH 2022)

Material and Lighting Reconstruction for Complex Indoor Scenes with Texture-space Differentiable Rendering

  • Merlin Nimier-David,
  • Zhao Dong,
  • Wenzel Jakob,
  • Anton Kaplanyan

In Proceedings of Eurographics Symposium on Rendering 2021 (DL-only Track)
★ Best presentation award

Radiative Backpropagation: an Adjoint Method for Lightning-Fast Differentiable Rendering

  • Merlin Nimier-David,
  • Sébastien Speierer,
  • Benoît Ruiz,
  • Wenzel Jakob

In Transactions on Graphics (Proceedings of SIGGRAPH 2020)

Mitsuba 2: A Retargetable Forward and Inverse Renderer

  • Merlin Nimier-David*,
  • Delio Vicini*,
  • Tizian Zeltner,
  • Wenzel Jakob

(*joint first authors)

In Transactions on Graphics (Proceedings of SIGGRAPH Asia 2019)

Building and Animating User-Specific Volumetric Face Rigs

  • Alexandru-Eugen Ichim,
  • Ladislav Kavan,
  • Merlin Nimier-David,
  • Mark Pauly

In Eurographics Symposium on Computer Animation (SCA), 2016

Master thesis

Rendering Procedural Microstructure using Adaptive Gaussian Processes

  • Merlin Nimier-David

Supervised by Steve Marschner, Bruce Walter and Wenzel Jakob
Research conducted at Cornell University, 2017